Abstract
Abstract Archaeological collections are crucial in heritage studies and are used every day for training archaeologists and cultural heritage specialists. The recent developments in 3D acquisition and visualization technology has contributed to the rapid emergence of a large number of 3D collections, whose production is often justified as the democratization of data and knowledge production. Despite the fact that several 3D datasets are now available online, it is not always clear how the data – once stored – may be engaged by archaeology students, and the possible challenges the students may face in the learning process. The goal of the Dynamic Collections project at Lund University is to develop a novel 3D web infrastructure designed to support higher education and research in archaeology. At the onset of the COVID-19 pandemic in the spring of 2020, all teaching at Lund University moved online, reinforcing the urgency for such an infrastructure. By letting a group of students test an early version of the system as part of their online teaching, we were able to study how they used and interacted with an archaeological collection in 3D and explore the intersection of digital methods and pedagogy in archaeology. This article presents the preliminary results from this experiment.
Highlights
On September 2, 2018, a fire rampaged through the National Museum of Brazil in Rio de Janeiro
By presenting the preliminary results of the Dynamic Collections project which was developed at Lund University in 2018, in collaboration with the Visual Computing Lab of ISTI-CNR, Pisa, this paper describes a novel 3D web infrastructure designed for supporting and promoting higher education and research in archaeology
The early implementation forced by the COVID-19 pandemic allowed us to observe and assess the usability of the rendered 3D models and the above-mentioned interface
Summary
On September 2, 2018, a fire rampaged through the National Museum of Brazil in Rio de Janeiro. By presenting the preliminary results of the Dynamic Collections project which was developed at Lund University in 2018, in collaboration with the Visual Computing Lab of ISTI-CNR, Pisa, this paper describes a novel 3D web infrastructure designed for supporting and promoting higher education and research in archaeology. This platform was outlined as a future tool for an advanced level of engagement with 3D artifacts across various stages of investigation and analysis. This paper presents the first implementation of the system, and it discusses the experiences and reflections collected during the tests
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