Abstract

Vehicle-to-everything communication is an indispensable component of 6G networks that could help to facilitate future transportation systems. However, massive vehicles and unstable vehicle-to-vehicle (V2V) links may become bottlenecks for the low-latency delivery of contents, such as safety-critical emergency messages and multimedia. Instead of resolving the problem in a centralized way, we propose a massive vehicular Internet-of-Things system and investigate the approach that would enable each vehicle to decide the transmission mode from three modes, i.e., vehicle-to-network, vehicle-to-infrastructure and V2V sidelinks, and wireless resources. Specifically, a multiagent deep reinforcement learning (RL) framework is formulated by combining the multiagent RL approach, WoLF-PHC, with the techniques from deep <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$Q$ </tex-math></inline-formula> -learning (DQN) to gain the formulated framework with the capability of capturing the effects of interaction between learning agents and states of complex environment. The framework is set to maximize the throughput of vehicles while maintaining the latency and reliability constraints of the vehicle communication links. However, it could be easily extended to other objectives. The simulation results demonstrate that the proposed approach outperforms the compared ones in total traffic capacity and satisfaction rate of the vehicles in communication.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.