Abstract

Recently, monocular localization has attracted increased attention due to its application to indoor navigation and augmented reality. In this paper, a drift-aware monocular localization system that performs global and local localization is presented based on a pre-constructed dense three-dimensional (3D) map. In global localization, a pixel-distance weighted least squares algorithm is investigated for calculating the absolute scale for the epipolar constraint. To reduce the accumulative errors that are caused by the relative position estimation, a map interaction-based drift detection method is introduced in local localization, and the drift distance is computed by the proposed line model-based maximum likelihood estimation sample consensus (MLESAC) algorithm. The line model contains a fitted line segment and some visual feature points, which are used to seek inliers of the estimated feature points for drift detection. Taking advantage of the drift detection method, the monocular localization system switches between the global and local localization modes, which effectively keeps the position errors within an expected range. The performance of the proposed monocular localization system is evaluated on typical indoor scenes, and experimental results show that compared with the existing localization methods, the accuracy improvement rates of the absolute position estimation and the relative position estimation are at least 30.09% and 65.59%, respectively.

Highlights

  • The emergence of wireless communication and the global positioning system (GPS) has ignited the idea of personal navigation systems (PNSs)

  • A drift-aware monocular localization system is proposed, which is based on a pre-constructed dense 3D map for indoor environments

  • Considering the impact of the camera moving direction on the scale estimation, a pixel-distance weighted least squares algorithm is investigated in global localization for computing the absolute scale, which is used to acquire the absolute positions of the query camera

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Summary

Introduction

The emergence of wireless communication and the global positioning system (GPS) has ignited the idea of personal navigation systems (PNSs). PNSs have localization and navigation functions that provide users with positional information via a mobile terminal, such as a smartphone or a tablet personal computer (PC). Owing to the global navigation satellite system (GNSS) [1,2], position information is easy to obtain in outdoor environments, but in indoor environments, because of the shielding effect of structures, GNSS is incapable of providing reliable position services to a user. Some anchor points need to be installed and calibrated before localization is established, in radio signal-based systems. The installation and maintenance of the infrastructure at the service of these localization systems are costly In consideration of these drawbacks, a stable and cost-efficient indoor localization method is desired for providing users with quality location-based services

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