Abstract

SummaryRedirected walking (RDW) provides an immersive user experience in virtual reality applications. In RDW, the size of the physical play area is limited, which makes it challenging to design the virtual path in a larger virtual space. Mainstream RDW approaches rigidly manipulate gains to guide the user to follow predetermined rules. However, these methods may cause simulator sickness, boundary collision, and reset. Static mapping approaches warp the virtual path through expensive vertex replacement in the stage of model pre‐processing. They are restricted to narrow spaces with non‐looping pathways, partition walls, and planar surfaces. These methods fail to provide a smooth walking experience for large‐scale open scenes. To tackle these problems, we propose a novel approach that dynamically redirects the user to walk in a non‐linear virtual space. More specifically, we propose a Bezier‐curve‐based mapping algorithm to warp the virtual space dynamically and apply multiperspective fusion for visualization augmentation. We conduct comparable experiments to show its superiority over state‐of‐the‐art large‐scale redirected walking approaches on our self‐collected photogrammetry dataset.

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