Abstract

When the Covid-19 pandemic closed London, England's theaters, digital studio Marshmallow Laser Feast (MLF) was already working on Dream, a mixed-reality live performance intended to bring together live and online audiences. Co-developed with the Royal Shakespeare Company, the Manchester International Festival, and the Philharmonia Orchestra, Dream's focus on the integration of live performance and immersive technologies has taken on a new significance since the closure of so many performance venues around the world. It was funded by the UK government's Audience of the Future program. Rather than re-create A Midsummer's Night Dream, the team mined the original text for any mention of plants, flowers, trees, or creatures. These references were then used to create a lush, immersive forest world within Epic's Unreal game engine. As with many of MLF's other works, this play revalues the natural world by revealing unseen and unknown presences in the forest to (human) audiences.

Full Text
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