Abstract
This paper looks at recent examples of how drawing is advancing into the digital age: in London: the annual symposium on Thinking Through Drawing; in Paris: an exhibition at the Grand Palais, Artistes et Robots; a conference at the Institut d’études avancées on Space-Time Geometries and Movement in the Brain and in the Arts; and, at the Drawing Lab, Cinéma d’Été. These events are contrasted to a recent decline in drawing instruction in pre-professional programs of art, architecture, and design as well as in pre-K12 art education due largely to the digital revolution. In response, I argue for the ongoing importance of learning to draw both in visual art and in general education at all levels in the digital age.
Highlights
In this paper, contemporary considerations of “Machine as Artist” serve as points of departure for thinking about one of humankind’s oldest arts
Since drawing has accompanied the expansion of humanity around the globe and has helped human civilization advance from the Stone Age to the Digital Age
Thinking through Drawing In June 2018, I participated participated in aa symposium symposium called called “Drawing
Summary
Contemporary considerations of “Machine as Artist” serve as points of departure for thinking about one of humankind’s oldest arts. The drawing impulse is evident in human development as we watch children come into the world ready, as psychologist Ellen Winner (1986) says, to make their marks with any available implement on every available surface. Taken together, these facts demonstrate that the instinct to draw is innate: to be human is to draw. Arts 2019, 8, 33 of digital media, which some claim makes traditional drawing instruction obsolete In architectural education, this threat was articulated as early as 1989 at the dawn of computer-aided drafting and design (CADD) Harvard professor of architecture, William J. Smith for inviting me to reflect on these topics for this publication
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