Abstract
Despite the increasing number of studies on virtual tourism, there is currently little knowledge regarding the significance of the selection of appropriate virtual reality video (e.g., content stimulus) to marketing. This study explored how virtual reality video stimulation (arousal) elicited user flow experience and subsequent satisfaction using the stimulus-organism-response (SOR) paradigm. Analysis of the data revealed that self-reported arousal had a statistically significant impact on enjoyment, time distortion, and focused attention. Similar effects on enjoyment and time distortion were found by respiration rate. The results also demonstrated that user satisfaction was influenced by enjoyment and control. The PLS-SEM analysis further demonstrated that enjoyment partially mediated the effects of self-reported arousal and respiration rate on satisfaction. According to multigroup analysis, self-reported arousal (heart rate) exhibited a greater influence on enjoyment (time distortion) across two groups (weak versus strong stimulation). Theoretical and practical implications of these findings were discussed.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.