Abstract

Much environmental enrichment for laboratory animals is intended to enhance animal welfare and normalcy by providing stimulation to reduce 'boredom'. Behavioural manifestations of boredom include restless sensation-seeking behaviours combined with indicators of sub-optimal arousal. Here we explored whether these signs could be reduced by extra daily play opportunity in laboratory ferrets. Specifically, we hypothesised that playtime would reduce restlessness, aggression, sensation-seeking and awake drowsiness, even 24h later in the homecage. Female ferrets (n = 14) were group housed in enriched multi-level cages. Playtime involved exploring a room containing a ball pool, paper bags, balls containing bells, and a familiar interactive human for 1h. This was repeated on three consecutive mornings, and on the fourth morning, homecage behaviour was compared between ferrets who had experienced the playtime treatment versus control cagemates who had not. Their investigation of stimuli (positive = mouse odour or ball; ambiguous = empty bottle or tea-strainer; and negative = peppermint or bitter apple odour) was also recorded. We then swapped treatments, creating a paired experimental design. Ferrets under control conditions lay awake with their eyes open and screeched significantly more, but slept and sat/stood less, than following playtime. They also contacted negative and ambiguous stimuli significantly more under control conditions than they did following playtime; contact with positive stimuli showed no effects. Attempts to blind the observer to treatments were unsuccessful, so replication is required, but the findings suggest that playtime may have reduced both sub-optimal arousal and restless sensation seeking behaviour, consistent with reducing boredom.

Highlights

  • Much environmental enrichment for laboratory animals is intended to enhance animal welfare and include restless sensation-seeking behaviours combined with indicators of sub-optimal arousal

  • On the day after playtime, ferrets spent significantly more time sleeping (GEE: OD = 11.462; 95% CI [0.034, 0.227]; P < 0.001) and sitting (GEE: EO = 3.885; 95% CI [0.107, 0.619]; P = 0.002) than with eyes open (GMM: OD = 4.126; 95% CI [2.70, 6.260]; P < 0.001) and screeching

  • The results suggest that playtime reduces behaviours consistent with boredom in laboratory ferrets, even measured 24h after the most recent play event

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Summary

Introduction

Much environmental enrichment for laboratory animals is intended to enhance animal welfare and include restless sensation-seeking behaviours combined with indicators of sub-optimal arousal. Playtime involved exploring a room containing a ball pool, paper bags, balls containing bells, and a familiar interactive human for 1h This was repeated on three consecutive mornings, and on the fourth morning, homecage behaviour was compared between ferrets who had experienced the playtime treatment versus control cagemates who had not. Attempts to blind the observer to treatments were unsuccessful, so replication is required, but the findings suggest that playtime may have reduced both sub-optimal arousal and restless sensation seeking behaviour, consistent with reducing boredom. In the case of laboratory animals, EE is important for increasing animal normalcy, to maximise the external validity of research (Bayne & Würbel 2014)

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