Abstract
Documenting embodied ideation activities is challenging, as they often result in ephemeral design constructs and elusive design knowledge difficult to document and represent. Here, we explore documentation forms designers can use internally during the design process in the domain of movement-based interaction in collocated, social settings. Using previous work and our experience from embodied ideation workshops, we propose three documentation forms with complementing perspectives of embodied action from a first and a third person view. We discuss how they capture ephemeral embodied action and elusive design and experiential knowledge, in relation to two interdependent aspects of documentation forms: their performativity and the medium they use. The novelty of these forms lies in what is being captured: ephemeral design constructs that emerge as designers engage with the embodied ideation activity; how it is portrayed: in aggregation forms that highlight elusive design knowledge; and their purpose: to clarify and augment analytical results improving the designer-researchers’ understanding of key aspects of the embodied ideation process and its outcomes, useful to advance the design process and for research dissemination.
Highlights
With the proliferation of body-based technology came a conceptual and methodological shift in Human-Computer Interaction (HCI) that foregrounds the role of the designers’ and users’ bodily experiences in design [1,2,3,4]. This increased the appropriation and adaptation of traditional design methods to better seize the challenge of designing future interactive body-based experiences. An example of this are embodied design ideation (EDI) activities, which have been used in design and research [5,6] to complement traditional design ideation ones [5]
We present several documentation forms created for three EDI activities to design in the domain of movement-based collocated social action
We found that the Double Diamond addressed the performativity we sought: understanding how the ideation activity unfolded and embodied sketches developed through concept ideation, including artifacts and envisioned technology
Summary
With the proliferation of body-based technology came a conceptual and methodological shift in Human-Computer Interaction (HCI) that foregrounds the role of the designers’ and users’ bodily experiences in design [1,2,3,4]. Ephemerality refers to design ideas that emerge, which are only visible, accessible, and actuable as they are enacted; in the sensitizing activity it refers to the somatic experience the designers engage with, in particular concrete moments that designers find relevant Both forms are meant to facilitate and represent elusive design knowledge resulting during and after the EDIs. Both forms are meant to facilitate and represent elusive design knowledge resulting during and after the EDIs They were developed to better visualize analytical results and design knowledge unpacked during internal design discussions, which eluded us when using traditional documentation forms. Three documentation forms are presented here: the Bodystorming Braid, the Double Diamond representation (inspired in the Double Diamond model used in product design [22]), and the SomaBoard (inspired in the concept of moodboards [23]) The former two were developed for the bodystorming sessions, and help chronologically visualize the embodied design ideas that emerge in an overview, balanced with key interactional, contextual, and temporal details key for these ideas. This is intended to enrich and reinforce the repertoire of tools of designers-researchers working in a similar domain than ours
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