Abstract

Virtual reality environments may allow researchers to investigate functional balance performance without risks associated with testing in the real world. To investigate the effects of the mass of a head-mounted display (HMD) on balance performance. Counterbalanced pretest-posttest. Virtual reality laboratory. 20 healthy college students. Balance Error Scoring System (BESS) with a tracker-only headband and again with tracker plus HMD was performed. BESS error scores, elliptical sway area, and center of pressure travel distance were recorded. No effect of the HMD mass on balance performance was observed. A significant stance by surface interaction was present but was negated when the HMD conditions were included in the model. The mass of a HMD has not been proven to adversely affect balance performance. These data suggest the HMD mass is not a contraindication to the use of immersive virtual environments in future concussion research involving balance.

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