Abstract

Brain Computer Interfaces (BCIs) are interfaces that put the user in communication with an electronic device through the brain activity produced by the user herself. Non-invasive BCI are mainly based on electroencephalographic (EEG) signals. While using these systems, users become able to manipulate their brain activity to produce signals that will then be used to control computers or Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from permissions@acm.org. UMAP '19, June 9-12, 2019, Larnaca, Cyprus © 2019 Association for Computing Machinery. ACM ISBN 978-1-4503-6021-0/19/06. . . $15.00 https://doi.org/10.1145/3320435.3320472 other devices without the aid of motor movements. Besides active BCI systems, in which the user directly control the system by a conscious and voluntary mental activity, there are passive BCI that can be used to recognize mental states, like the user's emotional state (in particular the level of engagement) during the interaction or according to a received stimulus. In this paper we describe a passive BCI experiment and its results, wherein users are exposed to a set of emotional artworks and the engagement measured through a BCI headset is compared to their explicit engagement, in order to test the reliability of BCI-based engagement detection

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