Abstract

The 13th ACM Multimedia Systems Conference (and its associated workshops: MMVE 2022, NOSSDAV 2022, and GameSys 2022) took place from the 14th -- 17th of June 2022 in Athlone, Ireland. The week after, the ACM International Conference on Interactive Media Experiences took place in Aveiro, Portugal from the 22nd -- 24th of June. Both conferences are strongly committed to creating a diverse, inclusive and accessible forum to discuss the latest research on multimedia systems and the technology experiences they enable and have been actively working towards this goal over the last number of years. While this is challenging in itself, demanding systematic and continuous efforts at various levels, the worldwide COVID-19 pandemic introduced even more challenges. As it has repeatedly been coined (and shown), restrictions due to the COVID-19 pandemic have had a significant impact on many scholars, such as female academics [1,2], caregivers [3], young scientists [4] and may have exacerbated existing inequalities [5], despite the increased participation possibilities introduced by fully online conferences. The diversity and inclusion chairs of both IMX and MMSys were therefore highly motivated to adopt a set of measures aimed at stimulating the inclusion of underrepresented groups, offering various possibilities for participation, and raising awareness of diversity (and implications of a lack of diversity) for community development and research activities.

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