Abstract

Recent years have witnessed the increasing popularity of mobile applications, e.g., virtual reality, unmanned driving, which are generally computation-intensive and latency-sensitive, posing a major challenge for resource-limited user equipment (UE). Mobile edge computing (MEC) has been proposed as a promising approach to alleviate the problem, by offloading mobile tasks to the edge server (ES) deployed in close proximity to UE. However, most existing task offloading algorithms are primarily based on centralized scheduling, which could suffer from the ‘curse of dimensionality’ in large MEC environments. To address this issue, this paper proposes a fully distributed task offloading approach based on multi-agent deep reinforcement learning, whose critic and actor neural networks are trained under the assistance of global and local network states, respectively. In addition, we design a model parameter aggregation mechanism, along with a normalized fine-tuned reward function, to further improve the learning efficiency of the training process. Simulation results show that our proposed approach could achieve substantial performance improvements over baseline approaches.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.