Abstract

A distributed programming paradigm and language, WAVE, is described which allows flexible implementations of multi-user, dynamically programmed, distributed systems. The language acts in a spatial pattern-matching, logic flow mode, without any centralised control. One application of the WAVE technique is in the field of distributed object-based simulation. It can be used to construct multi-user simulations in which the population and distribution of models may be altered freely and dynamically, under control of strands of logic self-navigating through a processing network. Suitable choice of network topology can ensure that the total processing load scales linearly with simulation size, paving the way to simulations with no effective size limit.

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