Abstract
ABSTRACT In 2019 a pilot project called ‘Homeless Monopoly’ evolved in Coventry to investigate how arts methodologies, dramatic scenarios and gamification could be used to raise awareness in young people regarding homelessness. This article investigates the origins and collaborative development of this project, but specifically focuses on how piloting the game in schools, colleges and universities has raised questions about the ways in which resourcefulness and resilience might be taught as adaptive and sustainable strategies through processes of rehearsing and discussing unpredictable challenges, vulnerabilities, support mechanisms and different life outcomes rooted in ‘real-world’ scenarios.
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More From: Research in Drama Education: The Journal of Applied Theatre and Performance
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