Abstract

With the advent of glasses-free autostereoscopic handheld displays, a number of applications may be enhanced by 3D perception, particularly mobile video communications. On handheld devices, front-facing stereo cameras can capture the two views necessary for 3D display. However, the short distance between the user and cameras introduces large disparities and other stereoscopic challenges that have traditionally plagued close-up stereo photography. Maintaining both viewer comfort and 3D fusion under varying conditions is therefore a technological priority. In this paper, we discuss the main stereoscopic concerns of handheld 3D video communications and outline a new post-processing technique to remap on-screen disparities for viewer comfort.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.