Abstract
AbstractIndonesia is located in the ring of fire and frequently hit by tectonic earthquake. Education could be one of the strategic and effective efforts to reduce the earthquake risk. Therefore, there is a need to provide knowledge about the earthquake disaster mitigation, especially in elementary school, and to grow the "Safety Culture" in school. This paper focuses on how the integration of mobile learning application in elementary school could enhance the ability of disaster risk reduction especially for earthquake mitigation in Bengkulu, Indonesia. The type of research was Pre-Experimental Design with one-group pretest-posttest design. Data collection was a test of students' understanding of earthquake disaster mitigation that includes pre-disaster, disaster, and post disaster. The independent variable was learning to use mobile learning application. The dependent variable was students' understanding of earthquake disaster preparedness. The pre-test and post-test results show that the value of t (0.975) for two-tailed test on the distribution of student (t) dk is 58 and obtained t-table is 2,001 and the calculation t is -8.02; therefore, the null hypothesis is rejected. This implies that there is an influence of educational mobile application to the students for earthquake disaster mitigation. The experiment also shows that educational mobile application influences the students understanding about earthquake disaster preparedness. Thus, mobile learning application can be effective tools for earthquake education, because it displays the earthquake information in more interactive manner.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.