Abstract

In order to reach the community interested in some basic elements of the adaptive automata theory, an interpretable language called DInAton (Didactical and Interactive Adaptive Automata Construction Language) was designed. In the language design, the criteria of similarity, orthogonality and parsimony were considered with the intention of preserving the adherence to the adaptive theory and of conceiving an interactive environment for learning its main foundations. Those requirements related to an active learning environment were met using the narrative-centered OC2-RD2 technique. As a research result, we obtained a grammar for the DInAton language that served as the basis for the development of a functional prototype with support for incremental construction of finite and adaptive automata. In addition to DInAton, we refine the OC2-RD2 technique with the idea of organizational plans used during the process of constructing an interactive narrative for the learning environment.

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