Abstract
DIGITgame, intends to improve scientific skills and competences through an innovative teaching methods. It is based on Smart City projecting and realized by the development of a mini-game with challenges based on the scientific concepts. DIGITgame proposes a new approach to teach traditional topics of environmental sciences using the thematic of Smart Cities and taking advantage introducing the videogame solution. It will permit to reinforce the achievement of advanced and high quality competences, both in scientific topics and digital knowledge. Match between traditional teaching approach, gamification challenge and informatics is the keystone to turn students in involved and aware citizens.
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