Abstract

In this paper, we explore digitally fabricated aesthetic enhancements and modifications of the body as well as digitally fabricated fauna habitats. We will address how we utilize speculative works through our bio inspired digitally fabricated designs via two of our most recent projects: {skin} D.E.E.P. and in silico et in situ. Through these two projects we explore cultural implications of the intersection of technology and biologically inspired art/design. Technology has provided an ever increasing amount of data which has facilitated the way data can be used in aesthetic explorations. Technology can redefine the human experience by enhancing our senses, experiences, and forms of expression. In our work {skin} D.E.E.P., we explore these ideas via augmentation through wearables and biomimetic expressions on the skin through digitally fabricated prosthetics. {skin} D.E.E.P. employs temporary biomimetic skin patterns via wearable 3D printed exoskeletons. The first series of this work mimics the patterns and textures of animal skin via ephemeral impressions onto human skin. Taking inspiration from shedding snakeskin, we shed the outer layer by removing the 3D printed prosthesis. The epidermis retains the negative imprint of the prosthetic mimicking the look of serpent skin. The dermis reestablishes the smooth form of the human skin as it heals itself within the hour, erasing the ephemeral imprint, symbolically representing rebirth and renewal. Investigating the ephemeral aesthetic of textured patterns on human skin will not by any means provide a solution to an engineering problem, yet acts as a larger philosophical basis to conduct a discussion about the possibilities of blending bio inspired designs. The manifestation of data into physical form occurs via digital fabrication in our most recent series in silico et in situ: fauna habitats in the age of voxels, where we aim to create a new ecosystem for animals and to potentially augment their habitat. The habitats include pollinator waterers, spider habitats (in form of glow up rings) and turtle basking platforms. This project pushes forward with a new piece—the development of a 20-foot avian sculpture that will solely exist to support the habitat of the Chimney Swift species. The Chimney Swift is a near-threatened bird species in the US. in silico et in situ investigates the interplay of art, nature and technology by contextualizing sculptural works and placing these sculptures into nature. The project serves as a breeding ground for a larger dialogue about nature, culture, human intervention, design art and technology. Providing the artwork in the public sphere, barrier free in nature, fosters this discourse.

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