Abstract
In the article the use of digital technologies for the educational process in biology has been studied. The study has aimed at developing and testing the methodology for developing a block of educational tasks in biology by using digital educational resources. Surveys, testing, and the pedagogical experiment have been used as research methods. It has been determined that biology teachers need the methodology that allows the competent use of digital educational resources in teaching activities. In the article the methodology for developing educational tasks in biology by using digital educational resources has been introduced. It is based on the taxonomy of B. Bloom’s educational objectives. The efficiency of the methodology has been confirmed by the results of testing students in the control and experimental groups: the level of development of students’ universal learning activities (ULA) has considerably increased, and the rate of students with project skills has grown.
Highlights
IntroductionYounger generations are characterized by such peculiarities 1
In the 21st century, it has become habitual to use numerous electronic devices
The quality indicators included the level of mastering biological knowledge, the level of universal learning activities (ULA) development, and the level of project skills
Summary
Younger generations are characterized by such peculiarities 1. According to the theory of Neil Howe, modern students are the “Z” generation. In their lives, digital technologies and the virtual world are more important than the objective reality 2. Digital technologies and the virtual world are more important than the objective reality 2 They are characterized by high learning ability, flexibility, energy, the desire for self-development and self-expression, and the tendency to form a teacher-student relationship that differs from the one older generations got used to 3. Taking into account the students’ peculiarities, it is necessary to change the educational system and more actively use the expanding capabilities of digital technologies 4
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