Abstract

Introduction: The adult brain was once seen as a static organ but now it is clear that brain circuitry and organization is constantly changing with new experiences and learning. The past decade has seen a surge of interest in so-called „brain training‟. One creative and user interactive method of „brain training‟ is “digital video games” also called “Serious games”. Video games play a role in enhancing the learning as well as intelligence especially fluid intelligence in healthy individuals. Aims and objectives: The paper overviews the educational relevance of video games on memory, cognitive and executive function which constitutes a person‟s fluid intelligence and reasoning ability. Methods: The following databases were searched electronically: GOOGLE SCHOLAR, PUBMED, PEDRO, COCHRANE LIBRARY, MEDLINE, GAME STUDIES, PROQUEST and several others. The paper presents the most influential research on the subject based on an extensive search of the literature between years 2001 till 2013. Any articles other than English language were excluded. Result and discussion: The articles were reviewed thoroughly. Certain studies showed a strong evidence towards improvement in learning, memory, attention, execution and fluid intelligence. Maximum articles showed improvement in learning (Mean=0.8, N=20). However, on a negative perspective, video games also lead to aggression in behaviour in one of the studies. Conclusion: The critical analysis was done and the articles were compared which led to the conclusion that using video games in education plays a major role in improving learning than the traditional learning system. The judicious use of video games should be incorporated in education system so as to avoid the negative effects such as aggression.

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