Abstract

This paper explores the dynamics of digital technologies in the educational realm, based on a case study of the digital workshop ‘Make your Manga Comic’, a family event, which took place at the British Museum. The workshop’s objectives were to inform the visitors about the particular type of Japanese art, teach the basic rules of writing a story and allow them engage with the Sketchbook application on tablets, so as to create their own manga comic. The research explored how technology enables museum visitors to learn about cultural heritage via digital storytelling. The present paper discusses the parameters that affect a museum visit and focusing on the digital experience that empowers visitor to bring art and culture into life through advanced technology.

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