Abstract

There are many different approaches to the representation, wlthm a digital computer, of mformatlon describing the movement of the human body. The general Issue of movement representatmn is approached from two points of vmw: notatmn systems designed for recording movement and ammation systems designed for the display of movement. The interpretation of one partmular notation system, Labanotatlon, is examined to extract a set of primitive movement which can be used to animate a realistic human body on a graphics display The body is represented computatlonally as a network of specml-purpose processors--one processor situated at each joint of the body--each with an instructmn set demgned around the movement concepts derived from Labanotatlon Movement Is achmved by slmulatmg the behawor of these processors as they interpret their respective programs.

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