Abstract

Abstract. The term “cultural heritage” has been enriched with multiple contents in the last decades, partly thanks to the protection instruments developed by UNESCO. Despite the past, the cultural heritage is not limited to monuments and collections of objects. The term nowadays includes tangible and intangible cultural heritage (ICH). ICH includes traditions or living expressions inherited from our ancestors and passed on to our descendants, such as oral traditions, performing arts, social practices, rituals, festive events, knowledge and practices concerning nature and the universe or the knowledge and skills to produce traditional crafts. Within this context, the Museum of “Passione di Sordevolo” preserves and spreads the cultural and social value of the largest representation of popular Christian theatre in Italy, called “La Passione di Sordevolo”. The paper presents the results of the research of the reconstructive modelling and visual storytelling project called "Digital historical scenic design". The project explores the use of digital technologies to create new content compatible with the Museum’s mission: dissemination, communication and valorization of the documentary heritage (photographs, sketches, drawings) and the systematic collection of the oral tradition of this theatrical tradition.

Highlights

  • Interactive experiences are increasingly present in the Museum portfolio of products in addition to the traditional aim of the museum’s approach in collecting, displaying and preserving objects and collections

  • The importance of intangible cultural heritage should not be limited to the cultural manifestation itself, but rather refer to the wealth of knowledge and skills that are transferred from generation to generation

  • Intangible heritage is considered here: - traditional, contemporary and alive at the same time, since it does not refer exclusively to traditions inherited from the past, and to contemporary practices involving different cultural groups; - inclusive, as it contributes to social cohesion by encouraging a sense of identity and responsibility that helps individuals feel part of one or more communities or society; - representative, that is, simplified and dependent on those who work to transmit knowledge of traditions, skills and customs, from generation to generation, to their own or other communities; - community-based: intangible cultural heritage is considered only when it is recognized by the communities, groups or individuals who create, maintain and transmit it

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Summary

INTRODUCTION

Interactive experiences are increasingly present in the Museum portfolio of products in addition to the traditional aim of the museum’s approach in collecting, displaying and preserving objects and collections. It is possible to customize and contextualize the information provided thanks to the role of the digital curation of contents. Through this approach it is possible to respond to different communication needs: while educational or specialist visitors require more detailed information about the collection and the museum; general visitors, on the other hand, desire a broad understanding and informal learning (Booth, 1998) by focusing more on the experience. Reconstructive digital modelling of the sets used in the Passion of Sordevolo" presented in this paper, combines different levels of storytelling. The collaboration has the aim of promoting popular theatre performances using digital media, virtual environments and documentary heritage

STORYTELLING FOR MUSEUMS
STORYTELLING FOR ICH
THE CASE STUDY
RESULTS AND DISCUSSIONS
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