Abstract

The present article describes a Cultural Program of Extra Curricular School Activities which took place during the school year 2017-18, at a Junior High School located in North Greece. The program with the title “Digital Narration” concerned the creation of digital stories by the students of the 7th grade. The digital stories took part in the 5th International Student Competition, co-organized by the Museum of School Life and Education, of the National Centre of Research and Preservation of School Material, and of the Department of Educational Radio-Television and Digital Media, under the auspices of the Greek Ministry of Education. The topic of the contest was the pictures in school books which provided a source of inspiration and of artistic creation to the students and gave them the opportunity to develop 21st century skills and competences. The students’ digital stories won first prize in the competition and the overall program received an Honorary Diploma from the Serres Group for Unesco, as it supported “Quality Education”, the 4th sustainable development goal.

Highlights

  • The Programs of Extra Curricular School Activities (PECSA) aim at the formation of active, critically thinking and creative citizens

  • The methodological approaches adopted by these programs are Project Based Learning (PBL), case studies, role playing, simulations, action research and ethnography [2]

  • Psychology and Behavioral Sciences 8(5): 133-137 of inspiration and artistic creation” and the topic was the magical world of the pictures inside the books, the illustrations and the covers, which would act as the stimulus for the production of audiovisual material, comics, animation, storytelling, creative writing, photostories, radio broadcasts, and other artistic creations

Read more

Summary

Introduction

The Programs of Extra Curricular School Activities (PECSA) aim at the formation of active, critically thinking and creative citizens. Psychology and Behavioral Sciences 8(5): 133-137 of inspiration and artistic creation” and the topic was the magical world of the pictures inside the books, the illustrations and the covers, which would act as the stimulus for the production of audiovisual material, comics, animation, storytelling, creative writing, photostories, radio broadcasts, and other artistic creations. The goals of the competition were the following: a) Strengthening the audiovisual literacy skills of students through critical viewing processes and production of audiovisual material. In the second project they had to use an existing book cover or create one from scratch in order to take part in the International Competition of School Book Covers, and represent Greece, by using one of the following: a) A TV commercial. In addition to practicing technical skills involving computer use, the creation of digital narratives gave students the chance to practice and develop 21st century skills, as well as audiovisual and organizational skills [8]

Theoretical Background and Methodology
Preparation
Implementation
Evaluation
Conclusions
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call