Abstract

Digital media application technology has become the main expression of digital information media in the era of society through the perfect combination of art design and technical language through digitalization and informatization platforms. This paper studies the reform of the training mode of digital media application technology in the VR and AR direction of tourism management majors. Here, digital media application technology is used to reform the training model of tourism management professionals, and the teaching method of the talent training model is analyzed. A comparative analysis of the talent training programs of various universities is also conducted, and the experimental results of the reform of the talent training model are summarized. It shows that through the reform of the talent training model in the VRAR direction of the tourism management major, the overall learning performance of talents has been improved by 13.2%, and the research investment in VR and AR technology has increased by 23.7%.

Highlights

  • 3) CLEAR ANALYSIS OF CAREER PLANNING Under the guidance of the training goals of the learner-centered talent training model, the school and teachers actively guide the development of career planning courses in the first semester and the intensive vocational courses in the fourth semester, so that students begin to value their careers from the beginning of school Planning, based on the lack of understanding in the first semester, through the learning and practice of professional courses, in the fourth semester [32], another round of consolidation and strengthening will be carried out, so that students will choose their own career direction according to their own strengths and professional characteristics, Which is more conducive to students to realize their value and promote the development of their long-term interests

  • From the data in the figure, we can see that 25 of these 100 students are very interested in Virtual Reality (VR) and Augmented Reality (AR), accounting for 25% of the total, indicating that VR and AR technology have a great impact on people and will develop in the future

  • 70% of people are interested in AR and VR technology, and want to learn and in-depth understanding, which has laid a good foundation for the reform of VR and AR talent training model [44,45]

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Summary

INTRODUCTION

Wei W proposed to examine the major developments in virtual reality (VR) and augmented reality (AR) research in the hotel and tourism industries. Bastug E put forward the concept of virtual reality sweeping the entire 5G ecosystem, which has aroused unprecedented interest in academia, industry and others [6] He emphasized the importance of VR technology as a disruptive use case for 5G (and beyond), which takes advantage of the latest developments in storage/memory, fog/edge computing, computer vision, artificial intelligence, etc. This article points out the problems in the current digital media technology application-oriented talent training model, puts forward thinking skills on the model, conveys educational concepts, clarifies educational goals, innovates teaching models, and provides exploratory comments on the evaluation system

VR AND AR TECHNOLOGY METHODS
STEPS OF TALENT TRAINING MODEL
ANALYSIS OF THE TRAINING MODE OF DIGITAL MEDIA TECHNOLOGY TALENTS
Ontology Methodology
Findings
CONCLUSIONS
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