Abstract

Digital heritage comprises a broad variety of approaches and topics and involves researchers from multiple disciplines. Against this background, this article presents a four-stage investigation on standards, publications, disciplinary cultures, as well as scholars in the field of digital heritage and particularly tangible objects as monuments and sites, carried out in 2016 and 2017. It includes results of (1) the inquiry of nearly 4,000 publications from major conferences, (2) a workshop-based survey involving 44 researchers, (3) 15 qualitative interviews, as well as (4) two online surveys with 1,000 and 700 participants, respectively. As an overall finding, the community is driven by researchers from European countries, especially Italy, with a background in humanities. Cross-national co-authorships are promoted by cultural and spatial closeness and—probably due to funding policy—EU membership. A discourse is primarily driven by technologies, and the most common keywords refer to the technologies used. Most prominent research areas are data acquisition and management, visualization, and analysis. Recent topics are, for instance, unmanned airborne vehicle (UAV)-based 3D surveying technologies, augmented and virtual reality visualization, metadata and paradata standards for documentation, and virtual museums. Since a lack of money is named as the biggest obstacle nowadays, competency and human resources are most frequently named as demand. An epistemic culture in the scholarly field of digital heritage is closer to engineering than to humanities. Moreover, conference series are most relevant for a scientific discourse, and especially EU projects set pace as most important research endeavors.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.