Abstract
This paper offers an overview and theorization of digital glocalization that transcends past interpretations concerning the effects of ICT on techno-social relationships. It outlines a general theoretical framework that uses glocalization as a bridge between global and local. Digital glocalization might lead to the reconstruction of “place” using digital means or, alternatively, to newly found “third” spaces of glocal hybridity. This framework conforms to empirical evidence on how ICT reshapes the social world of the twenty-first century. Concrete manifestations of digital glocalization are reviewed in order to provide readers with suitable examples of its application in work and leisure environments. These range from internet governance to the entertainment industry. The growth and spread of ICT across the globe has the potential to lead to the construction or reconstruction of local places, whereby “placeness” can be created (or recreated); it can also create glocal hybrids that creatively combine online/offline experiences, such as diverse forms of geomedia and augmented reality technologies.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.