Abstract
The present research examines student teachers’ perceived learning gains from a game activity in which they were involved. During the game-activity, prospective teachers selected, evaluated and designed educational and non-educational digital games. The game-activity’s goal was student teachers to i) develop skills and understanding over digital games-based learning approach and ii) engage experientially in a game-based learning environment. Students reported learning gains concerning both the content (digital games-based learning) and the method (game-based learning) of the activity they engaged in, while their learning experience was influenced by their prior conceptions and experiences with teaching, learning, technology, and games.
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More From: Educational Journal of the University of Patras UNESCO Chair
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