Abstract

Digital Development Games (DDGs) have been designed to tackle a variety of international development issues, including gender inequality. This study uses critical textual analysis and a political economic approach to highlight how the development goals embedded in two games, Family Values and Moraba, both aimed at gender equality in Africa, were shaped by the large donor organizations that funded them. Understanding the relationship between game developers and funders is necessary in order to understand how and why DDGs work to reinforce established, and often problematic, development narratives. As smaller nongovernmental organizations (NGOs) and independent game developers look to large development institutions to support the production of DDGs, research on the ways in which the ideologies of funding organizations get mapped onto games becomes increasingly important. Further, the findings of this study provide a contemporary example of the ways in which development networks are able to incorporate new technologies and discourses into their work without fundamentally changing their worldviews or their approach to creating change.

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