Abstract

This chapter will outline the developing body of research on digital game-based language learning (DGBLL) in extramural settings. The complex nature of digital games, especially those that are designed for entertainment purposes, is fascinating for language learning; each player of the game experiences the game uniquely, and therefore will encounter and interact with the language employed by the game differently. However, the result of these dynamic, nonlinear gameplay and language learning experiences makes conducting evidence-based research on how and what learners learn challenging. Research in DGBLL looks at the relationship between game characteristics – what makes them enjoyable and engaging – and language learning processes. As the nature of the games studied continue to move towards vernacular games, second language development is increasingly occurring beyond the language classroom, and in many cases, in environments removed from explicit instructor intervention. Theoretical perspectives such as exploring the utility of complex adaptive systems or employing methodologies focussed on studying change can help make sense of what occurs when playing digital games and developing a second language, even when this development cannot be directly observed. These remain novel research directions and pose many questions that remain open for discussion, particularly when exploring the utility of these games in extramural settings. This chapter therefore explores how researchers have approached the unique parameters of this research domain, providing guidance to support future investigations of DGBLL beyond the language classroom, and sharing strategies to support learners in participating in extramural DGBLL.

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