Abstract

The aim of this study is to theoretically and methodologically substantiate the role of digital educational resources in the formation of a design-oriented educational environment. Within the framework of the theoretical analysis of the methodological basis of the problem presented in 24 scientific sources, various interpretations of the category of "digital educational resources" are given. Among the most used digital educational resources in the practice of the university are: electronic educational products; presentation of paper publications and information materials; software products; software and information products. Digital educational resources should be widely used at different stages of the lesson, using a wide variety of technologies and teaching methods. Using the questionnaire method, it was possible to identify a positive trend in all indicators of satisfaction with the use of digital educational resources in the educational process of teaching practice-oriented disciplines. It should be noted that in the level of formation of theoretical knowledge among students has increased. The presence of theoretical knowledge significantly increases the motivation to master and develop practical skills and abilities. The use of digital educational resources, such as an interactive educational presentation, an interactive test, educational animation, interactive instructions, video, 3d models, increase the effectiveness of the learning process in the classroom in practice-oriented disciplines of an artistic orientation.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call