Abstract

This paper describes the development of using virtual reality for work content in one application area over a decade. Virtual reality technology has developed rapidly; from walk-in CAVE-like virtual environments to head-mounted displays within a decade. In this paper, the development is studied through the lens of diffusion of innovation theory, which focuses not only on innovation itself, but also on the social system. The development of virtual technology is studied by one case, which is cabin design in the mobile work machine industry. This design process has been especially suitable for using virtual reality technology.

Highlights

  • Communication between the members of a design team is recognized to be a problematic area in the product design process [1,2]

  • Co-design here refers to a situation where product designers and users conduct the design process, so that both participating groups can stay in their expertise area [7]

  • The development is studied by focusing on innovation itself, i.e., the development of virtual reality (VR) technology, economical aspect, which outlines the benefits and costs of using VR, and general attitudes and expectations, which outlines the changes in social norms

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Summary

Introduction

Communication between the members of a design team is recognized to be a problematic area in the product design process [1,2]. The mobile work machine industry is a significant business sector in Finland It is characterized by high demands in design, together with small-scale production series. The mobile work machine industry in Finland wanted to replace their previously used physical mockups by virtual models due to their advances and due to industry’s general trend towards digital product process. Individual companies wanted to learn, and get experiences on VR technology applied to cabin design with author’s research group in different research projects during the last decade. This activity started after discussions with industry partners, who expressed a need for it. The development is studied by focusing on innovation itself, i.e., the development of VR technology, economical aspect, which outlines the benefits and costs of using VR, and general attitudes and expectations, which outlines the changes in social norms

Theoretical Background—Diffusion of Innovation
Practical Background—Mobile Work Machines
Technological Development
CAVE-Like Virtual Environment
Head-Mounted
Economical Aspects
General
General Attitudes and Expectations
Discussion
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