Abstract
With the development of international social facilitation brought about by the technological progress of various social media, games are spread internationally as a key application for entertainment and social interaction. At present, my country has introduced more than tens of thousands of games from abroad. There are cultural differences and grammatical differences between different countries. The introduced game dubbing and NPC subtitles are not completely the same as the meaning of the country of origin of the game. The result of the incomprehensible words usually makes the game player unable to understand part of the game in the game, while affecting the game experience; it also hinders international cultural exchanges and curbs the strategic expansion of game companies. Big data technology is an inevitable product of the rapid development of data science. It uses various data collection, data storage, and data analysis tools to provide data-based decision support for users in need. The data plane provides tool support for translation. IoT technology relies on various sensors and microdevices to collect status information of different things. IoT devices all have a central server. Currently, game companies translate overseas games through teamwork. Using IoT devices, teams can translate status and progress information, stored in the server to support the progress control of game localization translation. This paper firstly conducts a survey on the questionnaires issued by the translation team leaders of multinational game companies, conducts statistical processing on the collected data, analyzes and summarizes the difficulties existing in the current game localization translation, and finally designs a corresponding game based on big data and Internet of Things technology. In localization translation strategy, through follow-up investigations on companies that have adopted the strategy, it is found that the dilemma of game localization translation has been solved.
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