Abstract

Humans can estimate and encode numerosity over a large range, from very few items to several hundreds. Two distinct mechanisms have been proposed: subitizing, for numbers up to four and estimation for larger numerosities. We have recently extended this idea by suggesting that for very densely packed arrays, when items are less segregable, a third "texture" mechanism comes into play. In this study, we provide further evidence for the existence of a third regime for numerosity. Reaction times were very low in the subitizing range, rising rapidly for numerosities greater than four. However, for tightly packed displays of very high numerosities, reaction times became faster. These results reinforce the idea of three regimes in the processing of numerosity, subitizing, estimation, and texture.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.