Abstract

AbstractScholars have attempted to determine the precise details of the dice games played in the tavern in Le Jeu de saint Nicolas but have not connected these particular games to the play's larger structural and thematic design. Jean Bodel's alterations of the Iconia Sancti Nicolai legend are governed by the concept of game as an activity defined and delimited by rules, set off from events of the “real world,” yet intently pursued. His modifications are appropriate to a dramatic representation, for drama itself in the Middle Ages was considered “play,” a game. The idea of game was deeply rooted in the medieval imagination: all human history was seen as a contest between God and Satan that is controlled and determined by God. Bodel contrasts the rule-governed realm of the pagans with the Christian realm of belief and celebrates God's supreme control of the game of history.

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