Abstract
This paper aims at defining a software architecture that allows managing an adaptive unfolding of an interactive application such as a game. This architecture basis comes from the one of complex discrete event system control. This paper begins by introducing the general software architecture for games underlying the two main approaches (scenario oriented and emergent). Then the specificities of games are described. It comes from the difficulty to allow the player to have significant impact on the game unfolding without changing the plot structure define a posteriori. Finally an example of a game is given in order to validate a multi-level architecture.
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