Abstract

There are few studies on forest smart tourism currently, and most smart tourist service models are only studied and analyzed theoretically. Based on this, the Internet of Things (IoT), mobile communications technology, and smart tourism related ideas are discussed in depth in this study, followed by the construction of a forest smart tourist service model. The forest smart tourism evolutionary game model is then built based on the benefit relationships of various tourist sectors. Finally, the effect of the forest smart tourist service model and the forest smart tourism service evolutionary game model is evaluated using simulation experiments. The findings show that (a) daily passenger flow data from scenic spots in June was scattered, but the overall estimate gives that the daily passenger flow was more than 800; (b) daily passenger flow data from scenic spots in December was scattered, but overall estimate shows that the daily passenger flow was less than 300; and (c) the average profit value of the game model was 3.5, 3, and 6, respectively, under various circumstances. To summarize, the model provided in this paper is reliable and appropriate for optimizing forest smart tourist services. Through the constructed model, this work seeks to give theoretical reference for further boosting the development potential of forest recreation.

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