Abstract

Learning media is a way of delivering messages or information to students during the teaching and learning process in order to pique their interest in learning. There is a demand for video-based learning media, and learning media may be developed using Basic Programming learning resources. The goal of this research is to provide video-based learning medium for Basic Programming classes in vocational high schools. This is a research and development (R&D) project that uses a four-dimensional model (define, design, develop and disseminate). T category, often known as a practical medium to which the instructor replied, received a score of 0.93. The teacher's answer has a practicality of 0.85, and it may be employed successfully with the post-test findings, as evidenced by the students' classical completeness of 0.81 in the high category.

Highlights

  • 4.1 Defining Stage (Define) This step entails examining needs for the process of creating learning support media in the class X curriculum, in order to ensure that the learning process is in line with the learning objectives

  • Sumber: Teacher Syllabus for the Basic Programming Course, 2013. This stage is made up of task analysis and concept analysis to develop indicators of attainment of learning outcomes in Basic Programming subjects that are in line with learning, according to students, so that Basic Programming learning is in line with learning objectives

  • Based on the results of the preliminary study and discussion in the previous chapter, it can be concluded that the video-based learning media produced is stated by experts as valid media so that it can be used as a learning medium, with an average validity of 0.93, and that it has been uploaded to Youtube for Basic Programming subjects at SMK Negeri 1 Ampek Angkek

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Summary

Introduction

The internet and all current facilities can supply fresh information or allow teachers to explore educational resources, making learning easier and enriching teachers' perspectives. The major axis of learning implementation is teachers and students. As a source of learning, an educator is supposed to be able to create learning materials (Arifin, 2017:2). Teachers have a variety of sophisticated tools and programs at their disposal, but they are seldom used to enhance learning activities, much alone as a learning resource (Alexius, et al 2019:2). Approaches, techniques, models, and media, as well as instructor creativity and abilities, are all vital and must be examined. In order to accomplish successful learning, teachers must prepare themselves for the digital era

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