Abstract
A new TV audio system based on the MPEG-H 3D audio standard has been designed, tested, and implemented for ATSC 3.0 broadcasting. The system offers immersive sound to increase the realism and immersion of programming, and offers audio objects that enable interactivity or personalization by viewers. Immersive sound may be broadcast using loudspeaker channel-based signals or scene-based components in combination with static or dynamic audio objects. Interactivity can be enabled through broadcaster-authored preset mixes or through user control of object gains and positions. Improved loudness and dynamic range control allows tailoring the sound for best reproduction on a variety of consumer devices and listening environments. The system includes features to allow operation in HD-SDI broadcast plants, storage, and editing of complex audio programs on existing video editor software or digital audio workstations, frame-accurate switching of programs, and new technologies to adapt current mixing consoles for live broadcast production of immersive and interactive sound. Field tests at live broadcast events were conducted during system design and a live demonstration test bed was constructed to prove the viability of the system design. The system also includes receiver-side components to enable interactivity, binaural rendering for headphone, or tablet computer listening, a “3D soundbar” for immersive playback without overhead speakers, and transport over HDMI 1.4 connections in consumer equipment. The system has been selected as a proposed standard of ATSC 3.0 and is the sole audio system of the UHD ATSC 3.0 broadcasting service currently being deployed in South Korea.
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