Abstract

<p class="0keywords"><strong>—</strong><em> </em>SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The aim of development research is to produce an interactive multimedia volleyball playing skill training model. The method used in this research is development research design by Borg and Gall. The approach used in this study is a qualitative and quantitative approach. This study is hoped to improve volleyball skills by looking at the interactive multimedia volleyball playing practice model. This study concludes that interactive multimedia-based volleyball skill playing model can be used in the actual application of exercises.</p>

Highlights

  • Technology has a very important role for the education process and provides direction in the development of the world of education

  • The results of the development of this interactive multimedia-based volleyball smash skill training model are products in the form of printed books and * .exe soft files which are packaged in the form of VCDs

  • The research implementation of this interactive multimedia volleyball smash training model is generally divided into eight main stages, namely: 1. Research needs analysis 2

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Summary

Introduction

Technology has a very important role for the education process and provides direction in the development of the world of education. Multimedia technology in the field of sports has an impact on education, many contain the content of the teaching and learning process, combining various media techniques to trigger students' interest in learning with applications so as to energize teaching activities improve sports teaching in higher education. The display of volleyball skill training models with print media and interactive multimedia Compact (VCD) outside of hours of practice in a relaxed state is expected to be able to help the process of understanding the concept of volleyball playing techniques so that the field can see the training model showing the skill of playing volleyball and for novice players, it will increase their knowledge by watching various techniques of playing volleyball well. It shows that it is necessary to develop an interactive multimedia-based training model which can later be used as a solution to facilitate students in learning to play volleyball more effectively

Literature Review
Results and Findings
Do you feel the need to develop volleyball skills training models
Back sound combination with button sound effects
Multimedia graphic design
E-learning graphic design
Ease of use
40 Students
Conclusion
Full Text
Published version (Free)

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