Abstract

The negative impact of the development of information technology in the form of smartphones triggers students lazy to learn. But the positive impact can increase student activity and learning achievement because students can play while learning. This was experienced by students of Qaryah Thayyibah Elementary School in Purwokerto, Indonesia. In the process of teaching and learning at the elementary school is still using books so that students’ interest in learning is lacking, especially science subjects. But on the other hand, students really like playing with their smartphones. This is the reason for doing research on the development of Android-based learning media using the Flash application. The method used in conducting this research is the Multimedia Development Life Cycle (MDLC). The development of this multimedia method is carried out based on six stages, namely concept, design, collecting material, assembly, testing, and distribution. Based on the results of testing on students, using flash applications in science subjects can provide solutions to optimize student learning processes. This is evidenced by the increase in student scores by 7.275%, namely before using the application has an average value of 7.56 ± 0.726 and after using the learning media application increased to 8.11 ± 0.821.

Highlights

  • Widespread use and dependence of information technology in the wider community is undeniably giving rise to concerns among various circles, including educators and parents

  • As an example of a case in Qaryah Thayyibah Purwokerto Elementary School (SD QITA), information was obtained that many students felt bored with the amount of material, as well as difficult terms that needed to be memorized in science lessons

  • Other research is to implement multimedia applications with animated cartoons on science learning in elementary schools, which results in an increase in student interest [19]

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Summary

Introduction

Widespread use and dependence of information technology in the wider community is undeniably giving rise to concerns among various circles, including educators and parents. A learning media based on communication and information technology is built, which can be used as a learning tool at home, so that children do not monotonically learn only by memorizing through textbooks In this media contains materials and exercises about science subjects in class III elementary school chapter 1 through chapter 5. Some advantages of ICT integration in the learning process are suggested by [7], [8], [9] This is evidenced by several results of research conducted by [10] who developed Adobe Flash CS5-based science learning media and showed that there was a significant increase in the quality of learning seen from the responses of students and teachers' interests. Other research is to implement multimedia applications with animated cartoons on science learning in elementary schools, which results in an increase in student interest [19]

Data Collection
Learning Media Application
System Testing
Measurement of Student Learning Achievement
CONCLUSION
Full Text
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