Abstract

The success of the teacher in creating an interesting learning atmosphere and can foster a positive attitude of students in participating in this learning is strongly influenced by several factors, one of which is the use of interesting learning media. The purpose of this research is to produce Snakes and Ladders Game Learning Media on the Circle material for grade VI students of SDN 26 Ampenan which is suitable for use based on the assessment of Material Experts, Media Experts, and Students, as well as improving student learning outcomes. Snakes and Ladders Game Learning Media was developed using research and development or Research and Development (R&D) with the ADDIE development model. At the Development stage, the media developed was assessed for feasibility by 2 Material Experts (lecturers and teachers), 1 Media Expert, 5 Small Group Trial Students, and 25 Large Group Trial Students. Data collection techniques in this development research are through questionnaires and tests. The data obtained from the questionnaire were analyzed descriptively qualitatively and quantitatively. The results of the media assessment based on the Material Experts obtained an average score of 3.6 included in the "Very Eligible" criteria, the Media Experts obtained an average score of 3.1 included in the "Eligible" criteria, and Small Group Trial Students obtained an average score 3.5 is included in the "Very Eligible" criteria, and the Large Group Trial of Students obtained an average score of 3.4 is included in the "Eligible" criteria. Student learning outcomes after using the Snakes and Ladders Game Learning Media that has been developed have increased by 56%. It is concluded that the Snakes and Ladders Game Learning Media is acceptable, feasible and effective to be used as a learning medium.

Highlights

  • IntroductionEducation is an effort so that humans can develop their potential through the learning process and/or other ways that are known and recognized by the community

  • The analysis phase begins with the analysis of student needs, based on interviews with teachers, information is obtained that: The use of Snakes and Ladders Game Learning Media has never been done in the mathematics learning process

  • Based on interviews with students obtained information that students have the ability to play Snakes and Ladders, the researchers set out to develop an interesting learning media, namely Snakes and Ladders Game. This development has been determined for class VI students, and involves students to be active in learning activities so that they can foster student enthusiasm for learning, add knowledge and student learning experiences, which will make student learning outcomes increase/achieve KKM

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Summary

Introduction

Education is an effort so that humans can develop their potential through the learning process and/or other ways that are known and recognized by the community. Nation governed by law (Mustaghfiroh, 2020). For this reason, all components of the nation must educate the nation's life, which is one of the goals of the Indonesian state. Mathematics is a universal science that underlies the development of modern technology, has an important role in various disciplines and advances the power of human thought. The rapid development in the field of information and communication technology today is based on the development of mathematics in the fields of number theory, algebra, analysis, probability theory and discrete mathematics (Simon, 2020). To master and create technology in the future requires a strong mastery of mathematics from an early age (Sanmee et al, 2021)

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