Abstract
The Industry 4.0 is a consequence of the evolution in technological advances, which has allowed and the use of new tools for simulation, digital integration, fabrication flexibility, and personalization to achieve new product design solutions. The importance and actuality of this revolution have had a great impact on the engineering and design education system, and this is the case of the Faculty of Engineering and Technology Sciences (FCITEC), from the Autonomous University of Baja California (UABC), where the implementation of gadget prototyping has been encouraged. This ongoing work is intended to delineate the methodological, pedagogical, and ergonomic aspects of gadget prototyping with platforms such as Arduino and NodeMCU, and its benefits to the Industrial Design (ID) Discipline. It is a project that started in 2018 with the scope of understanding interactivity, usability, and multidisciplinary collaboration, which are key for a designer’s profile. In this sense, User-Centered Design methodology is used as a framework for usable product development, with the aid of task, interface, and housing design. Specific tools of particular interest are persona design, interface analysis, and cognitive architecture outline. Important results so far include 1) student-made prototypes, 2) usability workshops in international congresses, 3) intellectual property registration, and 4) academic course designs.
Highlights
The development of interactive gadgets such as wearable devices and similar products bring diverse fields together, such as software engineering, industrial design, mechatronics, and others; and require collaborative multidisciplinary action, which the electronics industry has mastered and is yet to be consolidated in pre-grad education
Authors [112] that come from computer science disciplines and psychology have outlined frameworks such as User Centered Design (UCD), HumanComputer Interaction (HCI) and Cognitive Ergonomics, and established rules for interface design that are yet to be assimilated by Industrial Design (ID) students
The Human-gadget interaction representation was developed on 2019 by professors in the ID department at Faculty of Engineering and Technology Sciences (FCITEC) and has served as a research/educational outline for students in order to understand ergonomic systems where interaction and communication flow are key analytical concepts; and has helped to build the pedagogical material for the courses “Usability Assessment for Industrial Designers” and “Gadget Development and Prototyping”, which are currently offered at the faculty, subjects that are unique from the design perspective and are not offered in other campuses for the ID program
Summary
The development of interactive gadgets such as wearable devices and similar products bring diverse fields together, such as software engineering, industrial design, mechatronics, and others; and require collaborative multidisciplinary action, which the electronics industry has mastered and is yet to be consolidated in pre-grad education. At the Autonomous University of Baja California (UABC) in the ID Department academics are beginning to adopt methodological and pedagogical approaches to work with platforms such as Arduino and NodeMCU [13,14,15,16,17] This ongoing work is intended to delineate the methodological, pedagogical and ergonomic aspects of gadget prototyping with this platform, and its benefits to the ID discipline. It is an academic and curricular project that started in 2018 with the scope of understanding interactivity, usability and multidisciplinary collaboration, which are key for the designer’s profile. In this work the user centered design methods implemented are described and the pedagogical framework that supports them is outlined
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