Abstract

Several emerging issues concerning the development of interactive learning environment were left unsolved although e-learning has been applied for years. With several studies indicate that more interaction between students and systems increases students’ level of interest and allows them to focus on learning support. Due to the way current interactive learning tools are designed, users have to wear or operate actual tools in order to carry out the required learning procedures. The use of tools for long durations of time results in user fatigue. Hence, this study incorporates the Microsoft Kinect as interactive tool for detecting gestures in the e-learning process. This study also uses the interaction method that we had developed on Facebook to interact with the proposed learning system. The experiments in this study are divided into five parts: system performance of the 3D web engine, gesture accuracy, system and gesture usability, system and gesture satisfaction, and learning satisfaction of the learner. Also, the gesture design was accepted by learners when they interacted with the learning system. Our research shows that our concept as well as the features of our system can fully support social learning and enhance interaction between users in learning environments.

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