Abstract

The article presents the results of the development and practical implementation of the algorithm for the fire and smoke spreading for a 3D evacuation simulation system in case of indoor fire. Also, there is the algorithm of the character’s behaviour, which takes into account a large number of its physical and mental states. The algorithm of the character’s behaviour includes states in which one figure can help others and participate in the fire-fighting. The algorithms presented in the article will form the basis of the 3D modelling system with increased realism.

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