Abstract

Background: The incidence of adolescent anemia in Indonesia is still often found. Nutritional problems in adolescents are caused by adolescents starting to adopt the wrong diet due to wrong information. Providing nutrition education can optimize the delivery of messages to adolescents to prevent nutritional problems.  The recommended method of providing education for adolescents is participatory activities. In order to attract and increase adolescents attention in learning activities, it is necessary to develop game-based educational media, such as the snakes and ladders educational game media. This research was conducted to create an educational game snakes and ladders to prevent adolescent anemia as a media for adolescent nutrition education.
 Method: The type of research used in this research is development research or Research and Development (R&D). The model used is ADDIE which includes analysis, design, development, implementation and evaluation stages. The data collection process used primary data by conducting interviews and administering questionnaires.
 Result: The results of material validation and media validation were declared good and suitable for use.
 Conclusion: The conclusion of this research is that the educational game media snakes and ladders to prevent anemia in adolescents has gone through all the media development processes so that it is suitable to be used as an educational media to prevent anemia in adolescents.

Full Text
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