Abstract

This research is motivated by the lack of interesting learning media innovations that exist for learning PJOK, especially athletics and the difficulty of some students in understanding the basic athletic movements taught in schools because of the lack of student interest in learning PJOK, especially athletics when in class or learning theory. This study aims to develop an Athletic Smart Apps application with athletic materials, especially the shooting and javelin throwing branches based on Android Studio and Adobe Animate for VII grade junior high school students. This research is a about development research or Research and Development which uses the Borg and Gall development model. The research and development stages consist of: (1) Research on existing products, (2) literature studies and field studies, (3) planning to make product designs. (4) Internal testing of designs, (5) Revising designs, (6) Making products, (7) Conducting limited trials, (8) Conducting product revisions 1, (9) Conducting main field trials, (10) Conducting product revision 2. Validation is carried out by material experts and media experts. The media developed was tested on 35 students of class VII-A SMP N3 Huraba Mandailing Natal. The results of this research were obtained: 1. The creation of an application product for the development of an athletic instructional instructional media application based on Android Studio and Adobe Animate for grade VII students of SMP N3; 2. Feasibility has been well tested in terms of material, media and usability factors with the category "Very Appropriate" at each testing stage. The results of the expert validation test: 1. The material expert validation value is 4.25, which is in the range> 4.0 so that it is included in the "Very Appropriate" category; 2. The validation value of Media Experts is 4.70 in the range> 4.0 so it is included in the "Very Appropriate" category. The usability factor feasibility test results of 6.24 are in the range> 5.5 so that it is included in the "Very Feasible" category. Thus, athletic learning media with android studio and adobe animate-based applications are suitable for use as learning media for PJOK athletic sports, especially for grade VII junior high school students.

Highlights

  • Information and communication technology (ICT) has developed so rapidly, this development has an inevitable impact

  • The media developed was tested on 35 students of class VII-A SMP N3 Huraba Mandailing Natal

  • The results of this research were obtained: 1. The creation of an application product for the development of an athletic instructional instructional media application based on Android Studio and Adobe Animate for grade VII students of SMP N3; 2

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Summary

Introduction

Information and communication technology (ICT) has developed so rapidly, this development has an inevitable impact. In carrying out development, especially physical education subjects, it should be carried out carefully and carefully and refers to the principles of good evaluation, all of which is done in order to obtain information about student learning outcomes as a whole regarding cognitive, affective, and psychomotor aspects. The teacher evaluation process is not objective yet, this is indicated by the existence of the term '' controlling value '/ human value in making assessments This shows that the effectiveness or learning development process has not been carried out optimally because it does not show the real ability of students and the evaluation process has not been carried out as a whole. In order to improve the quality of physical education learning for sports and health, the author created an Androidbased application

Conclusion
Pendidikan Nasional Direktorat Jenderal Pendidikan Dasar Menengah
FMIPA UNY
Pembelajaran Matematika Pada Materi Dimensi Tiga Untuk Siswa SMA
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