Abstract

Linear, quadratic, and artificial neural network (ANN)-based metamodels were developed for predicting the extent of anthrax spore inactivation by chlorine dioxide in a ventilated three-dimensional space over time from computational fluid dynamics model (CFD) simulation data. Dimensionless groups were developed to define the design space of the problem scenario. The Hammersley sequence sampling (HSS) method was used to determine the sampling points for the numerical experiments within the design space. A CFD model, comprised of multiple submodels, was applied to conduct the numerical experiments. Large eddy simulation (LES) with the Smagorinsky subgridscale model was applied to compute the airflow. Anthrax spores were modeled as a dispersed solid phase using the Lagrangian treatment. The disinfectant transport was calculated by solving a mass transport equation. Kinetic decay constants were included for spontaneous decay of the disinfectant and for the reaction of the disinfectant with the surfaces of the three-dimensional space. To enhance the mixing of the disinfectant with the room air, a momentum source was included in the simulation. An inactivation rate equation accounted for the reaction between the spores and the disinfectant. The ANN-based metamodels were most successful in predicting the number of viable bioaerosols remaining in an arbitrary enclosed space. Sensitivity analysis showed that the mass fraction of the disinfectant, inactivation rate constant, and contact time had the most influence on the inactivation of the spores.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.